About
Works

Yesterday Yet To Come (2025)
      For installation, cassette tapes, and live electronics    

When Clouds Are One Cloud Till The Horizon (2025)
      For Mixed String Ensemble    

They Have Only Existence (2025)
      For Solo Percussion, Live Electronics, and Generative Video Score   

Warp (2025)
      For 4-channel Fixed Media and Audio-reactive Video   

The Poetics of Waiting… (2025)
      Installation for Interactive Animations and Spatialized Sound  

       Shards of The Untraced (2025)

      For String Quartet and Spatialized Fixed Media    

Events And Results (2024)
      Video Game    

Unsupervised (2024)
      For Electric Guitar Quartet and Light    

Place Each Body Part on the Box And... (2023)
      For Wood, Resin, Print, Force Sensors and 6-channel Fixed Media    

inhere nowhere (2023)
      For Mixed Ensemble, Live-electronics, and Spatialization    

The Forgotten Ones (2020)
      For String Quartet and Fixed Media    

Clouds (2019)
      For Flute and Live Electronics    

Photography
Downloadable Contents
Events And Results (2024)
Video Game

Visual and Game Conceptual Design - Songhyun Moon
Game Programming, System Implementation, and Sound Design - Yanqi Chen For String Quartet and Spatialized Fixed Media


Exhibited May 10-17, 2024 at CONFLUENCE, Gallery AREA 405, Baltimore, MD

Events and Results is an interactive game environment where players engage in an object-choosing game. In each round, players must select one object, with success or failure determined by their choice. The foundational concept of the system comes from the idea that life is a series of choices. The game is designed to immerse players in the challenge of decision-making through various factors.

The game system includes several restrictions. Firstly, players cannot anticipate the difficulty of each decision-making round. Just as in life, some choices are easy while others are not, but the outcome remains uncertain until faced. Secondly, players are bound by a time limit for the entire experience. This reflects the finite nature of life, which applies equally to everyone. Lastly, players cannot predict the outcome of the game. This illustrates the unpredictability of many life choices. Decisions that seem wrong may turn out to be right, and vice versa, with outcomes only revealed in the end.

Through a space-like environment and sound design focusing on alienation, intimacy, and microtones, players are encouraged to feel isolated from others. Making decisions alone can be overwhelming and lonely, but in the end, when one reflects on their life, embracing challenges and living life to the fullest will determine whether one's life was fulfilling or not.




YANQI CHEN

last updated Oct-2025